Soul Abscence 🌟
Date: 21st April 2025
Tags: Godot, GDScript, GameDev, GameJam, godotwildjam
I worked together with a small group to make my first proper game
jam game! This was for Godot Wild Jam #80
Soul Abscence is a resource managment simulation game inpired by 911 operator.
Adding 113 commits totalling around 12K lines of formatted code(no number
is most likely smaller!) I worked on things like level loading, A⭐ path
finding, Menus and Options.
It was made over the course of about 9 days and I'm super happy with
the work we've all put in! There is of coure a lot of things I'd do differently
if we made the game again but that's just how it is when you make effectively
a "prototype" game.
Open-FBT
Date: 26th July 2021
Tags: Rust, Discord, Bot, Redis, Docker, Python
Open-FBT is an open sourced public variant of the FBTHeaven discord bot, a bot I created to help moderate discord communities. This bot is
in 419 servers as of the 29th December 2024 and has processed over
36,000 user commands since July 31 2022.
In 2021 I was approached by a friend who runs a VRChat dance club to
help work on their Discord bot, this was originally written in Python
using discord.py which eventually
got dropped by the developer so we had to migrate to nextcord.
After a year of building the bot, and dealing with the strange performance
characteristics of nextcord, in July 2022 I decided to start rewriting
the bot in Rust to make use of the increased performance and portability
that the new language afforded. I also moved to using Redis as the database
of choice instead of SQLite for much faster access to our thousands of
DB entries.
After a few hundred commits and a couple years of work I decided to fork
my own code to strip out any confidential info and release an open variant
to the world as a final send off to the longest running project I have
worked on.
discord-chat-parser
Date: 4th August 2021
Tags: Python, Golang, Discord, CLI
This was an additional tool made to be used with Open-FBT's predecessor. It takes exported csv files from DiscordChatExporter and extracts the UserIDs within. This was made to log users found within discord servers centered around VRChat piracy and trolling to then bar them from entry of any server that both used Open-FBT's predecessor and opted in to this functionality. Originally written in Python this was another project I transferred to a new language, unlike the bot itself I decided to write this in Go for simplicity.
Mojo's Kitchen Chaos(Course work)
Date: 23rd Febuary 2023
Tags: Unity, C#, GameDev, Course
In order to learn more about working in Unity I followed this course from Code Monkey on YouTube.
Godot Micro Games(Course work)
Date: 23rd Febuary 2023
Tags: Godot, GDScript, GameDev, Course
These are some small games made while following GameDev.tv's Godot 2D and 3D courses.
Rust 3x+1
Date: 5th March 2022
Tags: Rust, Math, CLI
I found myself watching a Veritasium video about the Collatz Conjecture, more simply known as 3x+1, and I found
myself drawn to it for a time.
I was looking for a small project to work on and figured I'd try my hand
at writing my own tool to brute force the Conjecture to find another
looping sequence. I never found one sadly but the project was a great
learning exercise during my early days of Rust development.
RedisFS
Date: 14th July 2022
Tags: Rust, Redis, CLI
I had a really silly Idea while working on the bot behind Open-FBT, what if I used a Redis database to store files? well the answer if a pretty fast but inefficient RAM based file storage server.
verify-rs
Date: 8th January 2023
Tags: Rust, Hashing, CLI
verify-rs is a simple cli tool for printing out several kinds of hashes from an input file. I just needed a simple tool to do this so I decided to write my own. It supports sha1, sha256, sha512, sha3_256, sha3_512, sha3_224, sha3_384, blake2s256, blake2b512 and blake3.
Another ssimulacra2 cli(as2c)
Date: 23rd October 2023
Tags: Rust, CLI
as2c was a fork of the initial release of ssimulacra2_bin I made to add "video" support.
This was accomplished by having the user export both the Source and Distorted
videos as image sequences into separate folders and then comparing files
with matching names. Since the ssimulacra2 calculation is single threaded
I added the ability to run the calculations across multiple threads when
working in "video mode".
Another addition I made was allowing the user to specify the colour space
and colour transfer of the images, in the initial implementation of the
tool it defaulted to SRGB BT709.
AI-Gopher
Date: 4th Febuary 2022
Tags: Golang, Twitter, Bot
AI-Gopher is a bot that automatically posted a tweet generated by
ChatGPT3. Honestly nothing great or useful but it was at least a
good opportunity to learn more about Go and interacting with some
APIs and OAuth 1.0.
This project was technically against the Twitter TOS at the time but
I didn't know that, oops!